Note: the Mode parameter on the Weather Station is not currently used to represent these states, and will always read as 0. This is only a cosmetic effect, it does not generate any power. In addition to the status light changes, the turbine on top will spin during the incoming/active storm states. A storm is currently happening (which you probably already noticed).The NextWeatherEventTime output is the time (in seconds) remaining until the storm hits.A storm has been detected and will arrive soon.There are three states the Weather Station transitions through as weather events happen, indicated by the color of the status light on top: Check this with an Atmos Analyzer Cartridge in a Tablet if you are unsure, if it displays “World” above the readings while standing next to your Weather Station then you shouldn’t have any problems. Note: The Weather Station will not detect weather events if it is inside of an area the game has defined as a room. Don’t forget to turn it on! There is a power switch up top next to the status light.
The Weather Station will consume 10W of power while activated. You’ll also need a Welder and 3 Plastic Sheets to finish construction once the kit is placed, and some cables to hook it up to your power network and any logic devices you want to use it with (some examples are included later in this guide). You can craft a Weather Station Kit at the Electronics Printer for the following materials: Comprehensive Guide to Weather Station Getting Started
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You will learn how your Weather Station operates and how to use it with logic devices to create a storm warning system.
This is a basic guide for using the Weather Station on worlds with weather events.